Type

Rebrand & Redesign

Role

Designer & Developer

Platform

Mobile device

Design Tools

Figma & Chat GPT Plus

Duration

4 Months

A family owned scuba diving and fishing business in Belize engaged  me to explore a full rebranding for their company. New name, logo, and a modern reservation system. I aligned this opportunity with my UX Design certification coursework, allowing me to apply real world challenges to an academic project.

The Initial Need for Redesign

Competitive Landscape

My client aimed to modernize his online presence and gain a competitive edge by introducing a mobile first reservation system transforming his inefficient phone- and email-driven process into a seamless digital experience.

The original site was over 20 years old, had zero mobile device capability, which no longer reflected the quality or personality of the business. This rebrand aims to create a modern platform that supports mobile / online reservations and payments; it would be 1st in the region to have a mobile 1st design.

A Sea of Sameness

I conducted a visual and functional audit of the major dive companies in the region. The findings revealed a market of desktop 1st websites with similar ‘blocky’ layouts.

Aesthetic Direction

Inspiration

The environment is one of the main attractions to Belize. It was important to create a immersive and beautiful mobile experience that mirrors the beauty of the environment and make my design stand apart from the competition.

Logo Ideas

With the name ‘Salacia’ already established, I set out to modernize the brand’s identity. My process involved researching competitor designs and leveraging AI to generate creative iterations. The final direction was a tribute to both the Roman goddess of the sea and the client’s original fish-themed logo.

Color

I considered several color combinations for the app with the colors of the environment squarely in mind.

Understanding the user

User Research

Personas

Pain Points

Scope & Structure

Given Salacia’s location is an international travel hub, a variety of five distinct personas were identified. These personas represent the range of ages and dive experience from the cautious traveler to the seasoned expert.

Experienced couple booking a multi-day dive adventure.

" We can't wait to dive ! "

Goals

Explore unique dive sites

Book tours and gear online

Maximize time in the water

Frustrations

Group minimums

Text is unorganized on page

No payment method info

No prior diving experience, newly weds on honeymoon / vacation

"We have always wanted to learn to scuba dive "

Goals

Try something new safely

Clear guidance & training

Beginner friendly options

Frustrations

No Certification requirements

No safety assurance

No cancelation policy

A solo diver seeking Belize’s best dive spots and fellow adventurers

" I have always wanted to see unique Belize "

Goals

Explore unique dive sites

Dive solo or small groups

Comfortable for solo diver

Frustrations

Lack of pricing for solo divers

Unsure of grouping policy

Condition of rental gear 

A family seeking a safe, memorable dive trip that fits all experience levels

" Looking forward to family fun"

Goals

Make memories together

Dive tours for mixed experience levels

Make most of limited vacation time

Frustrations

Dive tour skill level not clearly labeled

Schedule conflicts with other activites

Quality of rental gear 

A non-English speaking couple eager to dive in Belize, relying on visuals and translated support

" No English "

Goals

Easy translation into native language

Currency conversion

Confident in proof of reservation

Frustrations

Unclear pricing 

Chosing right experience

Fear of booking wrong date

Pain Points

Legacy Booking

Customers can only make reservations or get further information via phone, email, or WhatsApp. This limits after-hours bookings, obscures real-time availability, and creates an inefficient workflow for staff.

Uncertainty

No clear labeling of required diving experience, seasonal information, language options or refund policy for website visitors leading to hesitation.

Trust

Inconsistent information formating, outdated visuals, mixed typography and the absence of modern reservation system reduce user confidence, inspiring the customer to look for alternatives.

Structuring Ideas

Once the needs of the user base were established, I started to organize application ideas. I decided to combine the key pain points and the desires of my client into 3 sections

Explore, Book, and Profile Management

Explore – Client wishes to showcase expanding services offered and provide clear labeling easing uncertainty.

Book – By offering a modern online reservation system the client can compete in the modern market and increase efficiency.

Profile – Adding a customizable profile allows users to have more of a custom fit experience gaining the trust of their customers.

My 1st priority was to establish the core function of the app, online reservations.

I created 2 user flows demonstrating how users could make a online reservation.

A profile feature was proposed as a way to help the business run more efficiently in early meetings with the client.  The feature would allow his business to prepare gear in advance allowing for  more time in the water for the customer instead of the shop but did not want to make it mandatory.

No profile flow (with option)

This flow shows the basic structure with a emphasis on exploration with an option to setup a profile.

1st time users are encouraged to explore all the site has to offer in a variety of different methods.  This allows the user to see there is more to simply scuba diving available.

The user is not forced to setup a profile and can complete a sale by simply adding in payment information before checkout . 

Established profile flow

This flow shows the basic structure of a user who has already setup a profile and is making a new reservation.

The user is able to customize their needs with preferences if needed and allows client to better prepare for customer.

Low-Fidelity: Sketching the Concept

Paper prototypes allowed for rapid testing and iteration of the core features before committing to digital tools.

Based on the big pain points I focused on 3 questions for my 1st design.

There is overlap between the 3 and they all inform on one another. 

Explore & Navigation can user navigate the app and are they curious to see more ?

Profile will users be interested in using the profile feature?

Purchase can users make a final purchase / reservation?

I took the best from my wireframe iterations and summarized them into a digital wireframe prototype.

Usability Survey on Digital Wireframe

The first round moderated & unmoderated usability survey was conducted with 13 participants.

The goal was to validate the core functions of the app. 

Moderated Studies

I recruited friends and family for moderated and unmoderated survey participants, which enabled direct observation of user reactions. I found that testing participants new to wireframes introduced interpretation challenges. This introduced confusion unrelated to the product experience itself and may have influenced certain data.

This experience reinforced the importance of participant preparation and awareness of participants’ technical familiarity when conducting usability testing.

In future iterations, I would provide clearer context and guidance before testing to ensure feedback focuses on the product’s usability rather than the testing medium.

I took what i learned and made improvements to my design and began work on the hi fi mockup.

In a production environment, I would have conduct additional rounds of wireframe-level testing, however the Google Design course moves directly into Hi Fi prototype as the next iteration.

Results

Navigation / Exploration
Navigation : 11 out of 13 could navigate the site but some with difficulty
0%
Exploration : 11 out of 13 said this is a scuba site they would use to book a scuba vacation and enjoyed small features found within the app
0%
" Seats left on the boat notifier and number of people looking at the activity is a great addition "
Moderated survey comment
Profile
Profile : 10 of 13 found the profile section but 3 had difficulty representing a significant amount
0%

Some users did not wish to setup a profile to avoid the hassle.

"I don't want a profile, I just want to check out"
Moderated survey comment

Other users saw the potential for a profile and even had useful suggestions.

Logging into a profile would be useful to me, I could see what I have booked, access my QR codes, edit existing bookings, and review completed experiences.

Unmoderated survey comment

Purchase
Purchase : 69% could add a activity to the cart but some with difficulty
0%
Purchase : 10 out of 12 could find the cart and make a purchase however users also expressed concern about booking flow
0%
User data gave conflicting results.
" I'm not sure all the trip info is needed in the cart "
Moderated survey comment
" Really makes me feel confident to see all my information in the cart. "
Moderated survey comment

Key revisions upon results

Since the profile is a core feature of the app, I updated its color, placement, and label to make it easier to find and understand.

Usability insights showed that core actions needed to appear above the fold. This approach still welcomes first-time users while allowing returning users to quickly access what they need without extra steps. 

Several users were unclear regarding dive difficulty labeling.  Reordering the activities from beginner to advanced, and adding explicit labels, created a more intuitive progression.

I prepared a second round of usability surveys and gave my survey more context and alerted survey participants to limitations and assumptions in this prototype.

"For demo purposes, only "Midnight Dive" and "Refresher Dive" activities will appear in your cart."
Survey round 2

Digital wireframes were converted into a hi fi prototype and a second round of studies were shared with friends, family and the Google UX design group.

Usability Survey # 2 high fidelity prototype

The Design System

I began using components and variables to a small degree on this project.

My biggest uses were to create different sizes of elements, colors or orientations.  I gained a appreciation for the assets section in Figma.

However, I found  creating groups and duplicating elements was still faster for some of the creating and editing in real time. I realize that on a full scale project components and variables would be necessary and more convenient than my current work flow.

Usability Survey Round 2

Task 1 Navigation : I asked participants to revisit their interest in exploring different dive activities and see if the updated flow made it easier for them to find activities and navigate in general.

Task 2 Profile : In this round, we also asked users again about their interest in setting up a profile, to confirm that the new design made this feature clearer and more appealing.

Task 3 Users : We included a few questions about age, gender, and device usage to better understand who our users are and how they interact with the app.

Survey results 26 unmoderated user surveyed

Round 2 focused on validating whether the improved organization, clearer labeling, and prominent profile features addressed the issues discovered in Round 1. These tasks were selected to confirm whether the design changes successfully improved user understanding and engagement.

The survey also provided new insights about who are users are, concerns about legibility and more of their comments.

Navigation and exploring

In Round 1, several participants expressed uncertainty about activity types and difficulty levels, so Round 2 focused on confirming whether the redesigned structure improved clarity and discovery.

65.4% of users could determine the difficulty of different dive activites

Users are overwhelmingly interested in exploring different activities offered by Salacia

15.4% found website navigation very intuitive

69.2% said navigation was easy enough

4 participants (15.4%) reported that navigation was still confusing after round 2.

Profile

Users in Round 1 offered mixed responses about whether they would use a profile feature. Since the profile feature was a priority of the client it became a more prominent and refined part of the updated design, Round 2 re-evaluated user interest to verify whether the clearer placement and labeling made the feature more valuable and intuitive.

69.2% of users are interested in saving time by setting up a profile and having more options. 

One user (yellow section) was concerned about profile / payment cart security.

There still exists a section of potential customers who should not be ignored and equally served even if they don’t use the profile feature.

Who

In Round 2 to better understand who was testing the prototype and how they typically access similar apps. This helped contextualize the feedback and ensured that the design decisions aligned with the needs of actual users,

We had a wide range of user participants age.

57.7% of users surveyed were women

76.9% of users were new or learning scuba for the first time.

What device ?

53.8% of users prefer Mobile phone to book their vacation with 42.3% who use desktop as their primary device.

Legiablity

73.1% of users could read all text and button labels.

However several users mentioned a need to refine spacing and sizing.

"Some buttons feel oversized, and the spacing between the text and button borders is inconsistent."
John Doe
Designer

Users also commented

Next iteration...

Overall, the second round of usability testing confirmed the app is intuitive and supports users in completing key tasks. The feedback we received highlighted a few important opportunities for refinement—mainly around visual clarity, spacing, and reinforcing the purpose of the profile feature. These insights will guide the next iteration, focusing on polish, accessibility, and clearer communication of value.

Future iterations...

There are additional features that weren’t covered in these first two rounds of user surveys. Future iterations, will explore these features further to ensure they align well with user needs.

Client reception

I presented a high-fidelity Figma prototype that brought the app’s concept to life, allowing the client to experience the product’s flow and feel firsthand. The client was thrilled with the results, noting that the design not only met their business requirements but also incorporated their feedback seamlessly. This prototype served as a powerful tool for visualization, leaving the client confident in the project’s creative direction.